link_libraries(
	piglitutil_${piglit_target_api}
)

piglit_add_executable (built-in-constants_${piglit_target_api} built-in-constants.c parser_utils.c)
piglit_add_executable (glsl-bug-110796 glsl-bug-110796.c)
piglit_add_executable(shader_runner_${piglit_target_api} shader_runner.c parser_utils.c)

# vim: ft=cmake:
